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A decimal system

Thousands of posts are all involved in the bickering between skill and stas. It is considered as a good impact on development of darkfall game. A decimal system adopted in Darkfall is designed for their weapons and armors. A rank 0 sword has 36 damage for example, and a chain breastplate has 1.22 slashing protection. In the event a rank 40 sword has 56 damages. At the beginning, people think they are irrelevant and beliver the gear does not make much difference on the damage when it increases from rank to rank. I am not good at math and do not completely understand the system, but I believe it goes something like hit damage. In darkfall, it is calculated by the damage increase over playtime ubder using the same rank weapon.

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